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	<title>Wagnerblog &#187; iphone</title>
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	<link>http://wagnerblog.com</link>
	<description>Development Ideas and Ramblings</description>
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		<title>C# on the IPhone</title>
		<link>http://wagnerblog.com/2009/06/c-on-the-iphone/</link>
		<comments>http://wagnerblog.com/2009/06/c-on-the-iphone/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 14:06:25 +0000</pubDate>
		<dc:creator>twagner</dc:creator>
				<category><![CDATA[.NET Tools]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://wagnerblog.com/?p=1027</guid>
		<description><![CDATA[This morning I stumbled across some discussion of using C# to build IPhone apps. You may know already that ordinarily IPhone apps are built using Apple&#8217;s Objective-C , which is pretty ancient and lacks some useful features like automatic memory management for example. Objective C came out as part of NextStep which was a company [...]]]></description>
			<content:encoded><![CDATA[<p>This morning I stumbled across some discussion of using C# to build IPhone apps. You may know already that ordinarily IPhone apps are built using Apple&#8217;s Objective-C , which is pretty ancient and lacks some useful features like automatic memory management for example. Objective C came out as part of NextStep which was a company that Steve Jobs had for a little while during the years when John Scully was at the helm of Apple. This was back in the late 80&#8217;s early 90&#8217;s I think.  So basically the code used to write IPhone apps is about 15 -20 years old and at this point its only a version 2 product. Seems odd. From what I have read, dealing with Objective-C is no picnic. Imagine my surprise when I saw <a href="http://www.mono-project.com/Mono:Iphone">this note </a>on the Mono site.I followed the links and found <a href="http://unity3d.com/unity/features/iphone-publishing">Unity </a>- what looks to be a very capable game design IDE that uses C# and compiles to Apple Objective-C. Thats pretty neat. I suspect it probably has some early version hiccups but in time with proper care and  feeding I wonder if this IDE wouldnt grow into something usable for general IPhone dev.</p>
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